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Implement Re-playable commands

Implement commands that contain state for the following core functionality: Toggle Node Explore From Explore Between This is to help facilitate the move towards a re-playable set of test scenar...

Id #19 | Release: None | Updated: Dec 10 at 9:30 PM by TristanRhodes | Created: Sep 2, 2014 at 10:08 PM by TristanRhodes

UI Notification Mechanism

The application needs a notification mechanism so that any expected state failure when executing UI commands can explain to the user why it failed. This should not be part of the error handling, an...

Id #16 | Release: None | Updated: Aug 9, 2014 at 6:30 PM by TristanRhodes | Created: Aug 9, 2014 at 6:28 PM by TristanRhodes

Add metrics to Work Queue and Pathfinder

Add some metrics and tracing on the following: Pathfinder work queue size Pathfinder tick time Pathfinder tick batch size

Id #15 | Release: None | Updated: Aug 9, 2014 at 6:19 PM by TristanRhodes | Created: Aug 9, 2014 at 6:19 PM by TristanRhodes

Add turning penalty to cost mechanism

Add a basic turn penalty to cost mechanism, this needs to be configurable. This will require: Adding Parent Node vector into the node detail. Adding previous vector to cost calculator. This w...

Id #13 | Release: None | Updated: Aug 9, 2014 at 5:19 PM by TristanRhodes | Created: Aug 9, 2014 at 5:19 PM by TristanRhodes

Proper top level exception handling

Implement a propper exception box with full trace and some logging.

Id #8 | Release: None | Updated: Aug 9, 2014 at 4:11 PM by TristanRhodes | Created: Jul 20, 2014 at 10:37 PM by TristanRhodes

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